Yesterday I was rudely reminded that just because Node.js is single threaded doesn’t mean you don’t have to worry about race conditions.
Our architecture is heavily message-oriented and the code that handles
ACKing messages looks something lite this. The idea is that
application code can call either acknowledge(), which acknowledges
that the task has been handled, or retry(), which means that the we
should retry (a copy of) the task at a later time and then acknowledge
that the original task has been dealt with. It should only be possible
to retry or acknowledge a task once, which is why we keep track of the
state in a variable @resolved.
class Ack
    constructor: (@task, @queue) ->
        @resolved = false
    acknowledge: =>
        unless @resolved
            @task.acknowledge()
            @resolved = true
    retry: =>
        unless @resolved
            @queue.scheduleRetry(@task)
            .then =>
                @acknowledge()Can you spot the error? It took me a while to realize that even though
retry() makes sure that @resolved hasn’t been set and we call
acknowledge() to ACK the task and set @resolved immediately
afterwards, that actually happens asynchronously. We are using the
Q promise library here, which means that if retry() is called
repeatedly within the same process tick, then scheduleRetry() will
almost certainly be called multiple times.
I think promises are wonderful, but the fact that they make asynchronous code look synchronous can really trick you. I’m pretty sure I wouldn’t have made this mistake if I’d written this piece in the regular old callback-oriented style.